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| Party Games | All Tied Up The group is going to get "all tied up" and try to get untied; Stand in a circle close to each other and have the youth place their hands in the center of the group; Grab the hand of someone across the circle. Check that youth are not holding both hands of the same person. This might take some time to do some hand switching to make this work right.
 With no letting go of each other's hands try to untie the mess they created. Beware not to let youth twist someone's arm too much. Let youth go long enough to keep from hurting each other. Once they are all untied you will end up with one large circle or two smaller circles.
Airplane Bonko Any number can play; Have 4-6 kids per table; Designate a head table and number the rest 2, 3, 4, etc. The materials: pair of dice for every table, wrapped packages that will be given away at the end of the game, a bell, buzzer or whistle to get attention and pads of paper and pencils for every player.
Begin play with a player rolling dice (2) at each table. Every player tries to roll "1's" - a player earns 1 point for every "1" that he rolls on either dice. If the one rolls double "1's" on the first round, he receives 25 points and gets to pick a package from the prize table. If the player rolls doubles of any other number, he receives 5 points. If the player rolls double "3's" at any time, he loses all points and his turn. Player 1 keeps rolling until he has rolled no points or counters on the dice. Play goes on with each player taking his/her turn and adding up points until a player at the head table reaches 50 points, blows a whistle, and stops the round.
The 2 top scoring players at all tables (except the head table) rotate up a table - the 2 low players stay at the table.
At the head table the top scores stay there and the losing 2 players go down to a lower table.
Top table signals when ready to begin Round 2.
Second Round-All players try to roll "2's."
Third Round - All players try to roll "4's." (Skip "3's" because three's cause a player to lose a turn and all their points.)
Continue to go up to "6's" and back down to "1's" to the end of the game. When play continues, packages will be removed from the prize table so players will be taking gifts away from players who have already taken a prize earlier. Any one who has a package at the end of the last round unwraps the prize and gets to keep it.
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